Downfall follows a new character (as with Resident Evil): doomed security chief Vincent (voice acting veteran Nika Futterman) and the unfolding disaster taking place on the Ishimura. The game itself deals with the completely botched rescue mission, and many of these events (notably the accidental death of the captain) are either witnessed by the player over security tapes or heard on Audio logs, and Downfall does its best to incorporate these major events into the plot, and I have to say, handles it well.įurthermore, actually, if PWS Anderson had put any thought into his prequel (Resident Evil) to a survival horror game, which he clearly didn’t, then he could quite easily have made some of the same decisions made here. It’s quite a good idea, actually, as they seem to be building a whole multi-platform universe for Dead Space, and Downfall is the tale of what went wrong for the Ishimura and its forsaken crew. I haven’t got the slightest clue who was responsible for developing this, but looking at it, I would take a bet on Electronic Arts themselves. Well, it turns out I was being unfair, and shock horror, Dead Space: Downfall is actually quite acceptable. Add that to that I really love the game and that Downfall is a prequel (Lucas has taught me a valuable lesson about this) meant that I approached this with a fair amount of caution and the finger of doom hanging just over the off button. For a start, what I know about Anime pretty much begins and ends with Akira and I’m not a huge fan of animation in general. I didn’t even know this existed when I started this ridiculously misguided foray into video game adaptations, and when informed about it, I can’t honestly say I was that chuffed.
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